How did I not used
Inverse Distance Weighting before now? It's easy to implement, and looks much more natural. Before, the currents looked a lot like Voroni diagrams in some places...
sometimes they looked good, but mostly they just were offsets from the coast. It does take a while to run for now, because I haven't optimized the function like I think I can.
All in all, it looks pretty smooth. I guess I could use some kind of finite element modelling to get a really good simulation, but that's too much work for the benefit. I'd have to know a lot more about the ocean floor topography, which is something I haven't even touched.
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