Essentially, I use this process to randomize a hex into two types of meta-terrain: wilderness and not-wilderness. Eventually, I'd like to further abstract this system, but for now, it makes pretty-ish maps.
- I've set the maximum displayable infrastructure as 100, but I think that should be changed to 400 (1 per subhex).
- Road placement would be really cool to see on this.
- How big is that river, really?
- The city labels are a little hard to see.
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