February 23, 2019

History VI: The True Master Race

The dwarf problem.

That's what I've been calling it, anyway. I want this world to be fairly evenly distributed between the Big Three (elves, dwarves, humans), with humans having a slight edge. To account for this, I gave the human race a bit of a leg up, making their growth rate modifier 3x that of any other race (this affects random colonization as well as general population growth).

That's not even close to the case.

Dwarven cities far outnumber anyone else. By a lot.

850 years
Looking at the average $r$ of each race's cities sheds some light here but is ultimately no clearer as to why this is happening.

human     3.05%
halfling  3.67%
dwarf     6.74%
orc       0.52%
elf       0.79%

Dwarves are growing more than twice as fast! Insane.

I have some theories. Dwarves, who don't care if they're near a coast or not, have way more spaces to expand - all 6 hexes. So they are more likely to form roads, which do give a bonus to the growth rate. Only thing I can figure is that they're much more likely to form roads and build up their empires. Positive feedback.



To the tune of 52% of the world's entire population. Truly, the master race (for now...).

2 comments:

  1. you've probably worked on this already, but what if you said dwarves a require higher technology level to make a new settlement?

    you always see dwarves with great stone cities, or carved into the mountains. If they are used to this kind of living, then they are more likely to dig deeper and build higher than go found a new city in the middle of no where from the ground up like humans do.

    So say they need a higher tech level to get a new city. Then they either stick near their own cities, and the empire grows slowly. Or they take a city that is already established by another race and then use that as a seed for a new empire.

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    Replies
    1. I had not considered those things but that's a really good idea.

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