Hexes are supposed to have a random chance to generate a new settlement. However, the location for these places is determined by the desirability of a place.
The desirability is partially determined by the local infrastructure.
This means, apparently, that when empires reach a critical mass, it's essentially impossible for any hex that's not adjacent to one of these empires to generate a settlement! So once the first few large coalitions are formed, no others ever do (at least, not geographically separated).
year 2160, human kingdom |
year 2160, dwarfen empire |
This could be solved by maintaining a separate desirability index that does not take local infrastructure into account.
After 2160 years:
race
|
urban pop.
|
---|---|
orc |
52,567
|
halfling |
1,315,550
|
human |
2,282,919
|
dwarf |
1,535,095
|
elf |
524,542
|
And that's a total (including rural) population of 101,621,930. Not bad.
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