First of all, I can lower the temperature model. It's not just the rain - although that hurts too. Temperature is an odd bird, especially trying to go from this chart on Cartographer's Guild to some actual numbers that I can use for my model. I may need to step back to those isotherms and see if I can build up the coherent model from that. I've been trying several different math functions to try and get smooth interpolation, but I haven't found one that works.
Koppen map |
However, I can take another look at my "desirability" maps. I still have some tweaking to do to make the right recipe, and then do it again for all the races I want to include! Here is where the climate distribution shows its ugly belly.
The greener, the better |
Things to think about:
- Why did the terrain generator make all my coasts so low? Good coastal access should be a bit rarer - as it is, 98% of coastal hexes are lower than 500 ft.
- How do different climates affect desirability rating? How about resource availability (which system will take years to fully develop, of course)? How about other cities and their cross-country roads?
- How should I start placing cities on here once I like the maps? Of course, I can start work on that model right away, since it's all generated, and refine them in tandem.
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