What lies between the settled areas and the "true" wilderness? And how can we determine this from the wilderness maps?
Let's begin with an example region featuring two settlements. The settlement to the left is about 6000 persons, and the right much smaller, about 130. These numbers refer only to the urban population of the settlement proper. This population number is the source of infrastructure numbers, and for that reason is fixed.
lighter "wilderness" hexes can be considered cultivated |
Of course, not everyone lives in the settlement, and so we consider that 85% of the 20hex's total population is rural. This comes out to about 15000, and then increases to 18000 due to market spread. Already we have a problem: how are all these people fed?
As a note: the intent is not to micromanage the result such that every individual of hundreds of thousands of people each have their determined job, place, and caloric intake. However, we do want to ensure that our results are consistent and coherent. The players are not interested in the type of detail produced by slavery to the numbers. They want to know (usually) how far outside the town is the dungeon? It is unlikely that a typical dungeon (as understood by most parties) would remain uncleared within several miles of the farming hinterland. We must make the numbers serve us instead.
For some reason, the online worldbuilding community is convinced that a square mile of farmland can support 180 people. I'm not sure what the origin of this number is, and I can't exactly say that it's wrong, but it certainly ignores the incredible variability of arable land and agricultural technology. But let's pretend it's a viable average at least, so we can see where we land.
Our total population of ~24000 people, then, will require some 153 1hexes of farmland outside the city (each 1hex is 0.866 sq mi). The 20hex itself is only 400 1hexes. That certainly reduces the tight feel of the map above into something essentially cleared of all trees and wilderness.
Alternatively, we can take the 6000 as the total population. That requires about 41 1hexes to feed. There are 26 1hexes on the above map which are adjacent to settled hexes. So let us assume that the heavy cultivation of those hexes (including farming, orchards, timber management, and hunting) added to any small-plot cultivation of the denser settled hexes yields the caloric requirements of the 20hex.
Quite a lot of work to end up back at the same square. However, there are some key takeaways from this experiment nonetheless.
- The adjacent wilderness hexes are not pure wilderness, and in fact are probably heavily farmed. No orc lairs here.
- For this map in particular, the smaller settlement, although tiny in comparison to the larger, controls a slight majority of the productive land (which it likely sends a few miles down the road to the larger settlement). This is probably a collection of holdings of 1-3 knights who are tied in some way to the larger settlement.
- As a corollary, the smaller settlement will have about the same number of agricultural class with a much smaller merchant/elite class. They will depend heavily on the larger settlement for military protection and most market services.
- There are about 75% fewer people in these hexes than I'd previously thought. That will have significant implications if questions arise about hex wealth or the mustering of an army.